Saving another couple of clicks in routine work, simple script to select joints influencing skinned mesh. Could not find a 1-click solution for this in Maya. Maybe I just missed something? Anyway, maybe this will be useful for someone. Will just leave it here.
It will select joints influencing all shapes of all selected objects.
In a form that can be used in a shelf:
import maya.cmds as cmds def selectInfluenceJoints (meshes=None): if meshes == None: meshes = cmds.ls(sl=1) if not isinstance(meshes, list): meshes = [meshes] cmds.select (cl=True) for mesh in meshes: shapes = cmds.listRelatives(mesh, c=True, s=True) for shape in shapes: sk = cmds.listConnections(shape, et=True, t='skinCluster') if sk != None: for s in sk: influences = cmds.skinCluster (s, q=True, inf=True) cmds.select (influences, add=True) selectInfluenceJoints()
Copied from my site's blog: http://nixes.ru/?p=639
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